DENDEWA LAB
The Foundation for your Render System
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ShowcaseLATEST UPDATE
Ray-LAB
1.5.2Fixed redundant GI blending by removing the near/far luminance-weighted GI blend pass, no longer needed under the updated pipeline.
Updated SSGI blur radius default from 6 to 2 across all quality presets, and increased SSGI direction count for presets 4 and 5.
Updated SSGI Gather Illumination from SIMD batch marching to an adaptive directional ray march with non-linear stepping, adapted from the `DD RAY branch`.
Updated AO/GI depth weighting from separate depth-continuity and range-propagation functions to a single geometry-aware SSGI Depth Weight function with distance-adaptive tolerance.
Added SSGI Reprojection Validation and Load Previous Data to sample history reuse based on depth/normal rejection, falling back to a localized neighborhood search when direct taps are rejected.
Updated SSGI Temporal Neighborhood Clamp to operate on decompressed color with variance-based statistical clamping, replacing the prior bounding clamp.
Added SSGI Antilag to attenuate history blending when historical and current luminance diverge.
Updated variance estimation from separate spatial/temporal variance functions to a single bilateral spatial variance function incorporating depth, normal, and luminance weighting.
187 Total Changes
THE 4 HORSEMEN
Materialize
Limitless Textures
Crafted for exciting new slider additions such as HSV, temperature, matcap, UV, pivot and others.
Cloudscape
Timeless Skies
Generates equirectangular HDR to skybox cubemap with GGX specular mipmaps and spherical harmonics.
Colorspace
Endless Hues
Designed with rich colors and harmonious tones powered by advanced LUT and Tonemapping.
Codebase
Boundless Codes
Refining core functionality through major feature expansions such as HBAO, SSGI, Patch Fix and more.
HIGHLIGHTS
Material
Hand-picked materials that give your models the texture, depth, and realism they deserve.
Skybox
Set the scene with expansive, atmospheric skies that pull your characters into worlds that feel alive.
LUT & Tonemapping
Color grading the way cinematographers do it. Rich, intentional tones that give every render a distinct mood.
Plug n Play
No complicated setup. Choose a shading style, plug it in, and switch between looks on the fly, all in real-time.
Full Control
When you want to go deeper, the tools are there. Fine-tune every material and shading detail through intuitive built-in controllers.
Multi Model
Work with multiple models in a single scene without breaking a sweat. Build complex compositions, your way.
COLLECTIONS
Texturify
Material Cargo
High-quality PBR materials crafted with realistic details and accurate surface properties.
Large collection of 900+ materials.
Includes full PBR texture set.
Scalable resolution from 1K up to 8K.
Available in JPG, PNG, and EXR formats.
Compatible with All Ray-MMD fork.
Atmosify
Skybox Cargo
Stunning HDRI skyboxes featuring natural lighting, realistic scenery, and immersive atmospheres.
Large collection of 1000+ skyboxes.
Includes SH, lighting, and fog effects.
Scalable resolution from 1K up to 4K.
Available in .DDS formats.
Compatible with All Ray-MMD fork.
Designed with love for
Ray-MMD
Powerful library and an extension pack of mikumikudance, offering an easy way of adding physically-based rendering with high-freedom of operation. it is written in hlsl lang with DX9 env and based on mikumikueffect.
IkClut
A versatile LUT-based extension for mikumikudance, designed to provide advanced color grading capabilities. It enables precise cinematic tone adjustments, allowing full control over mood, contrast, and color balance in rendered scenes.
Principles
Battery Guaranteed
Actively maintained, open for contributions.
Source Available
Source code is available through our community.
Completely Free
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