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DD Material Hair

Documentation & parameter about DD Material Hair.

Overview

DD Material Hair is a hair material addon for Ray-MMD / Ray-LAB. It has four shading models specifically designed for MMD artists who want fine control of their renders. it plugs right into the Ray-MMD material shaders giving you pro-grade results without leaving your existing workflow.

Shading Model ID

Each shading model is assigned a unique material ID, which determines the core shading behavior of the hair material along with the function of the Custom A and Custom B parameters.

IDMATERIALCUSTOM ACUSTOM B
7SubsurfaceCurvatureTransmittance color
8CelThresholdShadow Color
9Toon BasedHardnessShadow Color
10HairShiftSpecular Color

Subsurface

Red Channel

Green Channel

Blue Channel

X-axis: N·L (−1 to 1) · view-aligned approximation (V=N) | SSS wrap term × transmittance tint (CustomDataB).

CustomA

0.35

CustomB R

1.00

CustomB G

0.40

CustomB B

0.35

Cel

Threshold

Red Channel

Green Channel

Blue Channel

X-axis: N·L (−1 to 1) · shadow = 1.0 (hardcoded) | smoothstep hard-edge at threshold (CustomDataA) x shadow tint (CustomDataB).

CustomA

0.50

CustomB R

0.10

CustomB G

0.10

CustomB B

0.20

Toon Based Shading

Red Channel

Green Channel

Blue Channel

X-axis: N·L (−1 to 1) · view-aligned approximation (V=N) | toon ramp hardness (CustomDataA) × Fresnel attenuation (Specular) × shadow tint (CustomDataB).

Specular

0.04

CustomA

0.50

CustomB R

0.10

CustomB G

0.10

CustomB B

0.20

Hair

Red Channel

Green Channel

Blue Channel

X-axis: N·L (−1 to 1) · view-aligned approximation (V=N) | Burley + Penner SSS (ir=1.0) × CustomDataB · lerp(GGXAniso, KajiyaKay, Fresnel) specular.

Smoothness

0.50

Specular

0.50

CustomA

0.50

CustomB R

1.00

CustomB G

0.85

CustomB B

0.70